card counting strategies range from relatively simple to the complex, absurd. This article contains instructions for creating a map is a counting strategy and describes the various features of the systems. It may be of interest even if you do not want to create a strategy, but want to learn about makeup Such systems.
Creating a new strategy is not difficult if you start with an existing strategy. If you start from scratch is a bit 'more work. There arestrategies of many books. But many people like to know at least a change of strategy in progress to better suit their needs.
Card Counting Tools
Need the following tools:
Efficiency Calculator - Shows how efficient is a number
Index Generator - for a new game Indices
Simulator - The development and measure the effectiveness of the new strategy
Card Counting tag values
First you need to show on the map to determine the values. IfShe has already done, you can skip the section of the index generation. While reading this section you can add to your understanding. Each card has a point value, as +1 or -1. There are several characteristics of the count as follows:
Running Count vs. True Count - can be seen as a card, keep a running total of values label the map. Running Count This includes both systems use to bet and play decisions. Real systems require that the count-RC gap represented as a number, the numbermaps, which were seen. There are various methods of treatment for TC RC (eg, division, multiplication tables.) Phone systems usually use it for all decisions in CT. Most use it for betting decisions. There are exceptions to these rules. RC strategies are generally easier to use and strategies are generally more accurate than CT.
Balanced vs. unbalanced - a balanced approach, all values of the point total to zero. In a balanced strategy, the sum ofall cards are positive. asymmetric strategies have an advantage because they are easier in the current system can be used. Even if they are used in telecommunications systems. balanced strategies have the advantage that generally revolve around a bit 'more detail (there are exceptions) and bring the count to zero and counting easier and simple betting strategies.
Ace-Ace-Neutral vs expected - in general, is the ace as a negative number (counted Ace-expected) or zero (Ace-neutral.)Ace-computable strategies are generally better for games and shoes Ace-neutral strategies are generally better platform for single and double. (Not always true.) Strategies is compromised (eg, Zen, UBZ II), where the ace is counted in half the normal value. This is especially good for double and not bad for a deck or shoe. These days, the strategies of Ace can be counted more popular.
Level - The height of a strategy refers to the cards assigned higher value. Tier 2 and 3 cardsCounting methods are more efficient, but somewhat 'more difficult for many people. Level 3, 4 and 5 strategies is also available. But this is no exaggeration. Strategies more popular these days are level 1 in a level-1 strategy, like tens of thousands of -1 and all or some low cards are counted as one count.
Conti Side - Some strategies use one or more pages counts. The most common is counting betting axes to make a separate count in more depth in Ace-neutral systems. This is because they are major routesTickets for the purposes of betting, but small cards in order to play, unless you have a blackjack.
Suit / Color Counts aware - has introduced several different values for the day red and black cards. Examples are Red7 & KISS. The attempt here is for the most advantage of the higher-level strategy to win without the higher bandwidth counts. I expect the error rate would increase slightly, but not the numbers on them.
Other considerations usability - minus the number ofCard counting easier counting. The more pairs of cards that add better zero. This is because most couples card counter, if possible, to count. If you see a +1 and a -1 card at the same time, will automatically be ignored, adding up to zero.
Well, how do you decide on a map tag values? First you need to decide on the above properties. Second, let's take a look at strategies that are more popular there. Next, you must understand, betting correlation, GamesThe efficiency and the correlation of insurance. These concepts created by Peter Griffin Theory of Blackjack. Reading this book will help a lot. These terms are defined as follows:
Playing Efficiency - PE indicates how well a card counting system handles changes in game design. Playing efficiency is particularly important in portable games (one or two levels).
Betting Correlation - BC is the correlation between the point values of paper and the effect of removal of cards defined. It 'usedpredict how well a card counting system predicts good betting situations and can 1.00 (correlation approach 100%.) BC is particularly important in shoe games (six or eight decks.)
Correlation insurance - IC that the correlation between card point values and the value of the insurance cards in a defined situation. A point value of -9 for TEN and 4 for all other cards to anticipate when an insurance bet to be perfect.
Index generation
Once you have yourValue of the cards, you must create indexes. First, you need to make some general decisions:
Starting Count - IRC is counting begins after the shuffle. balanced policies almost always have an IRC from scratch. This means that the amount of floating zero. Some people start with a higher number because they do not like to count negative numbers. This has no effect on the effectiveness of a strategy. IRC unbalanced policies have generally negative. This is because the count is risingwhen the shoe is played. The IRC is often set in a way that is an advantage, after the count is positive. Various IRC are commonly used for different numbers of bridges. This is not necessary but makes it easier to remember and betting options as play count also rise even more for shoes than for single platform. Some people use IRC unbalanced zero for large negative numbers to avoid.
True Count Calculation - you must decide how to convert the currentare among the true count, if your strategy decisions using True Count. The most common methods divide by the number of decks deck full or half left. There is little difference in overall effectiveness. Full-bridge is slightly better for betting and a half bridge is slightly better for playback. HiLo Lite and the 1998 version of Zen-quarter share for the remaining bridges. This makes it somewhat easier bet, but a little 'less accurate. (You can see this explained in Blackbelt in Blackjack by ArnoldSnyder, if the next version will be printed. And 'now out of print.) Some people use multiplication instead of division. Another method is to count the number using a table of real depth and running shoes. This is described in Blackjack Bluebook II by Fred Renzey.
Rounding / truncation / Flooring - Almost everyone uses the index values for the entire reproductive decisions. So how do you count all the real after the partition? Not very different matter, as long as you use the same methodGame and index generation. But now the floor is preferred. That is, if it is only a fraction, round up to the next lower value.
The indices which - have been used in previous strategies many indexes. However, most indices are worth very little. Here you will find a discussion of this topic in Blackjack Attack by Don Schlesinger. (You should read this book for many other reasons.) See the discussion of illustrious 18 and Catch-22. Theory of Blackjack has a discussion on the value ofIndices. But there is primarily concerned with one plane and do not take into account the frequency of the decisions.
Risk aversion vs. expectation maximization index - Brand strategies typically used index of expectation maximization. (There are exceptions.) These indices of decisions that give the highest average earnings for each application. But this is not always the best bet, as the profit is so small in some cases, it can not rely on additional risk, such as doubling-down decisions in close. Risk aversionIndexes to reduce the risk of allowing the variance, you increase your bets slightly reduced levels. The total includes a slight improvement in the results. The indexes are now preferred as RA are a bit 'better, without additional effort. Black Jack Attack contains a discussion of RA-indexes.
Index compromise - Brand strategy with the best indices could be calculated at the time. Some recent strategies for compromising usability. For example, the Double Down Indexesbe for 9 vs 2-7 and 9 May not be the same, but are so close, you can make compromises and give them the same. This makes them easier to remember and use. If you want to use indexes to compromise, you must create the indexes right index using a generator, then use trial and error with test simulations on various compromises. Red7, HiLo Lite, Basic Omega II and 1998 indexes using Zen compromise.
Compromises Rules - 17 vs. 17 Hit Stand, Multi-Platform vs. Single-deck, doubleSplit vs. no DAS. These refer to all indexes. We must decide whether you want through the effort of using different indices and the determination of what you play and most often just use the indexes to go. Or compromise with the indices that are in the middle.
composition dependent indices - is an index that look the exact composition of the hand (8, 6, 2 vs. 10) but the total number of hand (16 vs. 10) to add a little 'the effectiveness of the system. But few people usethem.
Indices for Multi-Parameter - This is a page with, used to improve decisions. MP index tables are rarely used today.
When you want to create indexes, will run sims with different rules and penetration to test the system. The best method for evaluating the overall presentation of the strength of strategy based on score, as described in Black Jack Attack.
Hints and Tips
Read the theory of Blackjack by Peter Griffin. Especially the chapters three and4, which explain the value of the card indexes and tags.
Some strategies use the indexes of compromise. Hi-Lo Lite and Red are seven examples. These are indexes that are modified to use a lot of decisions the same index. To create these indexes produce the first true and then see sims with different indices, which can be changed without affecting the overall grade. These Sims have more than two billion rounds.
Indices make little difference in the game shoe. Bridges less than theValue that is accurate from the indexes.
Income from risk-averse with indexes is actually quite small. But there is no disadvantage.
To calculate the exact score, you have an optimal betting ramp.
Some indexes are split very strange. Split or not split goes back and forth, as the count changes. This is because both are offensive and defensive. This means that sometimes split in order to earn more and sometimes split in order to lose less money. 2, 2 or 3 against 3, 3, V 7, for example.It 'really does not matter much to do with these hands.
Indices can change the penetration. This is especially true with asymmetric strategies, but also true, with balanced strategies.
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