explosive fun with these games multiplication! These card games are suitable for children, tables for learning, but only hold one, however, they forget or do not remember them fast enough. The cards can be with kids who are just beginning to learn, but you only have a few cards are not used to start the whole package. There are two games left, jump and grab the machine table. There are a few variants of the game for a changeand flexibility. You have the assistant math times table cards.
The machine captures, promotes a simple but effective game that children:
Share your tables faster.
Being precise answers.
Have fun with the tables!
Fitness, which is a good game for children:
Knowing their plans to work with them. This means that children can count in 2s to have the answer for 8x2.
Want to know the answerscan not or do not understand that they must learn the answers in a hurry to use it again.
Read half or more of a table and need a lot of repetition of practice to learn the rest of the table.
Jump tables, an easy game for every child, to help them:
See numbers (in the head).
Remember, the tables, remember that they have found so far do not.
Have fun with the tables!
This gameincludes the range of motion in the learning environment and can be played indoors and outdoors.Suitability This is a good game for children:
To know their tables every day, but have forgotten the next.
Getting the most from a table, but still not a lock.
In both games you need to: me to learn math wizard to set the time table cards laughter. Let The Grabbing Machine - advice may be!
How to play 1 player. Sort the cards into 2Piles. Pile 1: Response cards, stack 2: Type of questions. Insert the answer cards to the child and tell him that 10 cards are the second table to set the time on. Kids can throw the cards in the order they want. Now that your child has a right of reply cards, you can put the card down a request to see the child and the parties to achieve the response card next to it. Raise your hand on a map problem, and form your hand as a crane that is about to grab something. Whilethe child tries the response card, you slowly lower the arm down toward the application form and guide his hand in a movement seized. Voice sounds like a red alert warning that increases with speed as your hand approaches the issue of the card here is optional, depending on how motivated the child. Some children who are exciting and not able to find the response card, because they are too funny! If the child is laughing too, you may have forgottensound effects, until I no longer have the initial excitement. If your child finds the response card and get a point. If the grabber to reach the application form then you get a point. If the item you can remove the card from the stack and store it in another pile to get to the end of the game, the child came back to win the points. If the child answers incorrectly forget, do not take the form of response from their pile response or not the business where that is.The last question card in your stack will respond to your child so the child instead of asking which card they think is enough to have in hand for another 2 points! It may count as points or anything else that is appropriate. Why not a set of rubber spiders - they are children!
How to play - many players for a group of children, the method of play is similar. You have the opportunity cards from the group and the child get rid of all their cards first is the winner.Alternatively, you can also create the cards all over everything, so they can reach all children.
Variations:
Beginners
Cards to use three or four ask the child the answers match with the cards. Once the cards are matched with the answers that say to ask the questions and the answer (to see). Once you say the answers quickly to respond to one of the cards, so can not answer. Ask the questions again on a different card responseand so on, until all the cards reversed response. Now you can play the game in motion.
Cooking
Giving children the cards in question so that should apply to questions, the answers.
Advanced
Fan response cards in your hand and ask a child to take a card. The child must then ask the question, go with this card and you can respond with the right or wrong answer
Feedback
It is not necessary to learn the multiplication tablesIndeed, it is better to learn in order, because the tables in random environment in each case. For example, how many ways to multiply two numbers, 24 the same? If the tables have learned fashion should run red with all the tables to make a multiple of 24. Where, how, learning is random, you can start with 24 and now back to the 6x4 and 3x8 2x12 multiples, which is useful for learning fractions.
Some children needrelated questions, remember the answers quickly, they need some questions and some have to touch the cards to find answers fast to use once again, what works for them to hear.
Some children have to write the answers on paper, in order to learn them.
If you think your child has learned the answers too quickly and I will forget in an hour or two to distract them. Distract them for a minute before, once again by something else, and then the questions.Now I am distracted for two minutes and then try again. You can distract you for a long time from an activity other then back to the questions.
Jump tables Fun!
Sort the cards into two piles up. Pile 1: Response cards, stack 2: Question Cards
Choose the card 3 or 4 questions and answers that the child with a particularly hard time with. If your child is only with difficulty, with 2 questions and then select 1 or 2 questions that they know.
PlaceThe response cards on the floor around the child as the 4 points of your child is at the center of the map compass.
Ensure that the cards arranged so that the child to jump from each card in a jump.
CAUTION: Make sure your child wears suitable footwear to prevent slipping.
Call one of cards that request in your hand (you have to question the 4 cards that you selected earlier).
Ask your child directly tothe answer and say / write the answer out loud. Go through all the questions in hand to correct the child if you do not make mistakes. Change the order in which you call the questions that your child can often otherwise the models show jumping and could only be learning to recognize a pattern.
Now the fun begins!
If your child can follow any responses to jump right in any order you ask the child to choose a card to turn around so that the number of sight. Repeat 'The process of jumping to cards and shouting for answers.
Now ask your child to turn over another card and repeat the process to jump and scream the tabs to select the answers.
Next ask your child to one of the cards face down again, so you can see the number and select a card in turn and repeat the process to move the cards and call out the answers.
Now ask your child to choose another card to activateand repeat the process of jumping, maps, and shouting for answers. 3 card must be turned down at this point.
Finally, turn the last card in order so that all the cards face down and repeat the process of jumping, maps, and shouting for answers.
It gets better!
Until now, the child must know where all the cards, even if it obscured. Your child has a visual representation of the cards on the floor, but they need to get the visualRepresentation in their minds.
Ask the questions again (changing the order of questions all the time), but this time asked to show a child and write numbers instead of jumping. You should find this very easy. If they are not so easy to go back for a couple of questions, jump and try again.
This is the best piece
Ask the questions again, but this time, no jumping and no proof. Some children may do this, but not others. It may also seemthey have everything they have learned to forget. Give them the following instructions. "Pretend the numbers point in the head"
You will find that it all comes back to them and can remember all the answers.
Distract the child to talk about something else for about 1 minute, and then the questions. Ask your child to move outside of the cards and the questions again. Distract the child again for about 2 minutes, then questionsagain. Gradually, the distraction of doing more with the cards away to another job or sitting then asks the questions again. If you forget to ask at any time, I recall the cards that were on the ground.
1 player or the number of players: this game can be played with a child or a group of children. For children from 3 to 4 Using a set of cards and put the cards on the floor in groups of 3 or 4 Call the questions and see who jumps! Only 1 child jump. L 'Children between the sets to share their skills improve and you can turn the cards, but to improve the children. You may need to change the card again when the exchange between the series. Other players you need a double set of cards or even a different set of place cards.
Change - for the jump questions: this game is in the opposite direction, from the questions on the floor and shouted the answers are given. If you play with two different sets of cards, sometimes you have 2Children jump. This is a good game for the accentuation of the multiplication facts. For example 12x2 = 24, 6x4 = 24 3x8 = 24
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